- THE LAST REBELLION ROCKET LAUNCHER UPDATE
- THE LAST REBELLION ROCKET LAUNCHER SERIES
- THE LAST REBELLION ROCKET LAUNCHER FREE
Buying from etsy vendors is also effective at fulfilling needs, but comes at steep cost that accumulates rapidly.
THE LAST REBELLION ROCKET LAUNCHER FREE
THE LAST REBELLION ROCKET LAUNCHER UPDATE
I'll still update and support these two, but I'm eager to see more of what the community shares, what focus it appears to lean towards, and what new avenues spark inspiration. So, it feels right to declare that Desperate Rebellion is going to be the last supplement I make for a while, unless I recognize a fair amount of potential content worthy of an entire new supplement (that nobody else seems to be taking care of). You have to remind yourself that creating for the sake of creating, filling for the sake of looking well-rounded, isn't a wise use of the sand in your hourglass. I really- and I mean, REALLY- thought about building a block for the Buick from Rogue Squadron, but in moments like those, you find yourself increasingly aware that it's time to stop. I knew that there was most definitely content I wanted to see- things I wanted to realize within both the game and the community that hadn't been done yet, and compelling features I'd read in D&D Stat blocks that hadn't yet been translated into SW5e- but the push to fill content without being absolutely inspired by it became apparent. I've considered adding more, but decided to stop for now given that I want to be sure that the content I'm releasing is worth its production time. It's an overwhelmingly-positive sensation, and one you want to experience again I decided a week ago today that I wanted to make another supplement, and this is the result: four days' worth of work. It's an absolute game-changer, knowing you can make something you're proud of that thousands of people can immediately access, vocally enjoy, and find value in your efforts.
THE LAST REBELLION ROCKET LAUNCHER SERIES
And then, following the series of events that got me involved with SW5e, I released my first public supplement. Missed sessions, abrupt campaign disbandings, and false-starts had all taken their toll: an unexpected series of denials for that desired endorphin high. There is a certain creative high you experience when you finish a project, share it with other people, and find it well-received. I've been generating content since 2017 for a D&D 5e worldsetting I'd been writing-surpassing upwards of 3500 pages of content- but all of that practice had been private, its fruits shared only with the people who played in that worldsetting. You can imagine my absolute delight in receiving responses of gleeful approval and interest in my work, a welcomed dollop of validation (especially given the nature of the last 12 months). When I was in the final stages of completing Imperial Forces' initial release version only a couple months ago, I was experiencing some conflicting emotions: pride in my work (as I'm always happy with the things I make, but doubly so with the things I finish), and trepidation as I had felt some amount of resistance I mistook as gatekeeping when I first started posting to the reddit.